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	<title>randallagordon.com &#187; RE:ality</title>
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		<title>RE:ality &#8211; The Future of Live Content Delivery and Emergency Response</title>
		<link>http://randallagordon.com/blog/2009/02/28/reality-the-future-of-live-content-delivery-and-emergency-response/</link>
		<comments>http://randallagordon.com/blog/2009/02/28/reality-the-future-of-live-content-delivery-and-emergency-response/#comments</comments>
		<pubDate>Sat, 28 Feb 2009 17:54:01 +0000</pubDate>
		<dc:creator>randallagordon</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[RE:ality]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://randallagordon.com/?p=73</guid>
		<description><![CDATA[TechCrunch recently posted this video taken at Microsoft TechFest 2009. It is a demonstration of a technology similar to Microsoft&#8217;s own Photosynth. But, with a difference that opens the door to a game changing shift in live content delivery. Instead of taking several minutes stitching together static photographs into a three dimensional environment, this demo [...]]]></description>
			<content:encoded><![CDATA[<p>TechCrunch <a href="http://www.techcrunch.com/2009/02/24/microsoft-techfest-qik-meets-photosynth-with-impressive-panoramic-mobile-movies/">recently posted this video</a> taken at Microsoft TechFest 2009. It is a demonstration of a technology similar to Microsoft&#8217;s own <a href="http://photosynth.net/">Photosynth</a>. But, with a difference that opens the door to a game changing shift in live content delivery. Instead of taking several minutes stitching together static photographs into a three dimensional environment, this demo stitches live, dynamic video in real-time! Hence why TechCrunch labeled it &#8220;Qik Meets Photosynth&#8221;.</p>
<p>First, take a look at the demo. The cool part of the demo starts at about 50 seconds in and goes a little past 3 minutes. Watch at least that and you&#8217;ll be up to speed well enough to understand the following. It does help if you&#8217;re also familiar with <a href="http://qik.com/">Qik</a> and <a href="http://photosynth.net/">Photosynth</a></p>
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<p>Reading some of the <a href="http://www.techcrunch.com/2009/02/24/microsoft-techfest-qik-meets-photosynth-with-impressive-panoramic-mobile-movies#comments/">comments on TechChrunch&#8217;s post</a>, I found several people calling this &#8220;a solution without a problem&#8221; so I figured I&#8217;d give some potential &#8220;problems&#8221; this could solve. You just have to think about how this technology can be combined with other technologies we already have available, as well as how this kind of stitching technology can be evolved. Two game changing applications spring to mind immediately:</p>
<h3>Sports and Live Event Broadcasting</h3>
<p>Just think outside the box a little bit. Sure, they&#8217;re using camera phones in the demo, but that doesn&#8217;t mean you can&#8217;t scale up to using 1080p high definition video sources. Or 2K, 4K and even higher resolution sources for that matter. At that point you&#8217;d need extremely heavy computing power to do the processing, but it isn&#8217;t like we aren&#8217;t seeing the silicon showing up to provide the number crunching horsepower. Newspapers think they have it bad because of the internet, just think about the implications of every football stadium installing arrays of high definition cameras around the field. Traditional broadcast single-feed TV won&#8217;t be able to compete&#8230;</p>
<p><span id="more-73"></span></p>
<p>Subscription satellite TV services already allow viewers to jump between different angles of a play. How much would the sports fanatics pay to access a real-time stream that would allow them to &#8220;fly&#8221; the camera to any vantage point around the field that they wish to view? A custom camera viewpoint for each viewer of the stream, always getting to see what they want to see instead of what the guy in the production studio wants them to see.</p>
<p>And eventually the three dimension mapping abilities of Photosynth will be applicable in real-time as well. This would not only allow you to pan the camera <em>around</em> the field, but also <em>through</em> it. Want to see what a play looks like standing 20 feet from the sideline, thirty feet in the air, on the 50 yard line while zoomed in on the wide receiver? Not a problem. How about watching the play while tracking over the head of the quarterback? Not a problem.</p>
<h3>Emergency Response</h3>
<p>How would the outcome of disasters like September 11th and Katrina have differed if we had technology such as this in place? Well, if we had enough people on site with high resolution video phones, these citizens could have been a vital part of information gathering for first responders. Granted, we don&#8217;t need bystanders getting in the way and hindering rescue efforts. But, if executed properly, these cameras could provide a logistics team with a real-time three dimension view of a disaster site. This kind of information would allow for an unprecedented level of organization among emergency response crews.</p>
<p>And again, this does not have to rely on people with camera phones. A team in a van filled with monitoring equipment could harness the streams coming in from any available networked camera equipment. Any civilians in need of assistance could be identified so their position and any other vital details can be radioed to the closest responder able to provide assistance. Extra sets of eyes on the situation could also identify threats that may not be immediately visible to personnel &#8220;on the ground&#8221; such as overhead debris that is likely to fall.</p>
<p>Then there is also a whole new level of information that could be made available to emergency personnel when you combine this technology with augmented reality heads up displays, HUDs:</p>
<ul>
<li>Overlay data about the locations of all civilians in the area who need assistance and provide information about their injuries, vitals and triage priority.</li>
<li>Pass various instructions along from off-site support staff such as doctors. This would allow personnel in the field to perform treatments they may not have prior training to perform in situations where the civilian won&#8217;t survive without immediate treatment.</li>
<li>Off-site civil engineers would be able to provide live structural consults to help avoid unnecessary structure collapses and identify problem areas.</li>
</ul>
<p>However, I am getting a bit off topic at this point, these were just a couple of related ideas that popped up that I wanted to suggest.</p>
<p>So hopefully this gives the naysayers something to chew on. I&#8217;ve learned to never question a new technology&#8217;s worth. Solutions with out problems don&#8217;t exist. We just haven&#8217;t found the problem yet.</p>
<p>For those who aren&#8217;t familiar with Qik, definitely check it out. Think live-action YouTube—you never know what you&#8217;re going to find! And be sure to <a href="http://www.techcrunch.com/2009/02/24/microsoft-techfest-qik-meets-photosynth-with-impressive-panoramic-mobile-movies/">read TechCrunch&#8217;s post</a> about the demonstration.</p>
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		<title>RE:ality &#8211; MIT to Give Us a &#8220;Sixth Sense&#8221; With Pico Projectors</title>
		<link>http://randallagordon.com/blog/2009/02/09/reality-mit-to-give-us-a-sixth-sense-with-picoprojectors/</link>
		<comments>http://randallagordon.com/blog/2009/02/09/reality-mit-to-give-us-a-sixth-sense-with-picoprojectors/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 04:35:27 +0000</pubDate>
		<dc:creator>randallagordon</dc:creator>
				<category><![CDATA[RE:ality]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[MIT]]></category>
		<category><![CDATA[Pico Projector]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://randallagordon.com/?p=27</guid>
		<description><![CDATA[I just came across this post over at Engadget talking about an augmented reality project at MIT. It uses a handheld pico projector to display information about objects in front of you. I&#8217;ve been so focused on the use of head mounted displays for augmented reality that I never even thought about what could be [...]]]></description>
			<content:encoded><![CDATA[<p>I just came across this post over at Engadget talking about an augmented reality project at MIT. It uses a handheld <a title="Wikipedia: Handheld projector" href="http://en.wikipedia.org/wiki/Handheld_projector">pico projector</a> to display information about objects in front of you. I&#8217;ve been so focused on the use of head mounted displays for augmented reality that I never even thought about what could be accomplished using a pico projector. Since a picture is worth a thousand words I&#8217;ll refrain from trying to explain it, just watch the video!</p>
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		<title>RE:ality &#8211; Augmented Interior Design</title>
		<link>http://randallagordon.com/blog/2008/04/11/augmented-interior-design/</link>
		<comments>http://randallagordon.com/blog/2008/04/11/augmented-interior-design/#comments</comments>
		<pubDate>Fri, 11 Apr 2008 18:40:59 +0000</pubDate>
		<dc:creator>randallagordon</dc:creator>
				<category><![CDATA[RE:ality]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Head Mounted Displays]]></category>
		<category><![CDATA[Head Tracking]]></category>
		<category><![CDATA[Interior Design]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[The Future]]></category>

		<guid isPermaLink="false">http://randallagordon.com/2008/04/11/augmented-interior-design/</guid>
		<description><![CDATA[To paint your living room you have to remove all the furniture. Then you must lay down covers so the floor does not get paint on it. After that comes the masking of windows, door frames, etc. Now you are ready to get paint all over a set of clothing you don&#8217;t particularly care about. [...]]]></description>
			<content:encoded><![CDATA[<p>To paint your living room you have to remove all the furniture.  Then you must lay down covers so the floor does not get paint on it.  After that comes the masking of windows, door frames, etc.  Now you are ready to get paint all over a set of clothing you don&#8217;t particularly care about.  Then, hopefully, some of the paint gets on the walls.  What if you could skip all of that and change the color and even the texture of your walls just by pressing a few buttons?</p>
<p>To pull off such a feat, <a title="Wikipedia: Augmented reality" href="http://en.wikipedia.org/wiki/Augmented_reality">augmented reality</a> comes to the rescue!  Augmented reality, or AR, is a blending of &#8220;true&#8221; reality and virtual reality.  Generally AR systems use computers to track the motion of objects and use that data to overlay useful information into our field of vision&#8211;such as adding virtual objects to the real world.  Most applications to date have involved camera setups which track 2D &#8220;barcodes&#8221; to achieve motion tracking.</p>
<p><span id="more-6"></span></p>
<p>A great example of this can be seen in the YouTube video I have embedded below.  It shows a demo of such barcode tracking being used to turn everyday objects into fantastical imagery from Harry Potter.  A baseball cap turns into the Sorting Hat, a stick turns into a sword, a piece of paper becomes The Marauder&#8217;s Map and a cardboard box holds a Golden Snitch.</p>
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<p>One hurdle to putting augmented reality into general use is getting such functionality off a computer monitor and placed directly in front of our eyes.  Head mounted displays with optics to overlay a screen onto the real world are the common solution.  At this point in time, however, commercially available HMDs are bulky and generally in need of wired power sources.  But that is changing quickly as more companies put R&amp;D into augmented reality technologies.</p>
<p>So how does this relate to interior design and painting your living room walls?  Take a look at the diagram below:</p>
<p align="center"><img src="/blog/wp-content/uploads/2008/04/wall-01.jpg" alt="Augmented Reality Wall" /></p>
<p>So here we have a gentleman who is ecstatic (if you could see his face, he&#8217;s got a huge grin) that he doesn&#8217;t have to get covered in paint in order to change the look of his wall.  The funny looking symbols on the four corners of the wall are what an AR system would use to track the location of the wall.  This would then be used to overlay whatever color, pattern or texture our happy ex-painter wishes.  The next diagram shows that he settled on a Victorian wallpaper.  Note that the tracking symbols would not be seen by the user of the system, I have simply left them visible as a reference point.</p>
<p align="center"><img src="/blog/wp-content/uploads/2008/04/wall-03.jpg" alt="Victorian Wallpaper Applied" /></p>
<p>As I mentioned earlier, the easiest way of pulling this off with today&#8217;s technology is with a head mounted display.  So a major limitation would be that only people who are wearing a HMD would be able to see the texture on the wall. In addition to the HMD, the motion tracking system would also need to be head mounted so the wall doesn&#8217;t require a camera to track the user&#8217;s head.  But as technology proceeds forward, the limitations will disappear.  People like <a title="Johnny Chung Lee" href="http://www.cs.cmu.edu/~johnny/">Johnny Chung Lee</a> are showing us how to use easily accessed devices like the Nintendo Wii remote to do <a title="Head Tracking for Desktop VR Displays using the WiiRemote" href="http://www.youtube.com/watch?v=Jd3-eiid-Uw">high quality head tracking</a>.  Nanotechnology is driving the size of all technology smaller and smaller so that HMDs will turn into <a title="Contact lenses with circuits" href="http://uwnews.washington.edu/ni/article.asp?articleID=39094">contact lens displays</a> and allow batteries to <a href="http://physorg.com/news127043619.html">supply the necessary power</a> to make the systems mobile.</p>
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		<title>RE:ality &#8211; Simulate THIS!</title>
		<link>http://randallagordon.com/blog/2008/04/08/simulate-this/</link>
		<comments>http://randallagordon.com/blog/2008/04/08/simulate-this/#comments</comments>
		<pubDate>Tue, 08 Apr 2008 16:32:46 +0000</pubDate>
		<dc:creator>randallagordon</dc:creator>
				<category><![CDATA[RE:ality]]></category>
		<category><![CDATA[Simulated Reality]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[The Future]]></category>

		<guid isPermaLink="false">http://randallagordon.com/2008/04/08/simulate-this/</guid>
		<description><![CDATA[This morning I stopped by IGN.com for the first time in months and immediately encountered an interview with Harald Seeley of CryTek. While the interview is quite interesting, talking about licensing CryENGINE 2 and its future applications, the demo video that they are showing off is the bread and butter. The demo is a recreation [...]]]></description>
			<content:encoded><![CDATA[<p>This morning I stopped by <a title="IGN.com" href="http://www.ign.com/">IGN.com</a> for the first time in months and immediately encountered an <a title="Interview with Harald Seeley" href="http://pc.ign.com/articles/864/864970p1.html">interview with Harald Seeley</a> of CryTek.  While the interview is quite interesting, talking about licensing CryENGINE 2 and its future applications, the demo video that they are showing off is the bread and butter.  The demo is a recreation of a Sony Bravia advert from 2005 which involved a couple hundred thousand &#8220;bouncy balls&#8221; that were rolled down a street in San Francisco.   For the demo, the balls were replaced with the ever classic 3D model&#8211;the teapot!</p>
<p>This demo hits home for me, as I am a proponent of <a title="Wikipedia: Simulated reality" href="http://en.wikipedia.org/wiki/Simulated_reality">simulated reality</a> technologies.  The graphics hardware of tomorrow combined with advanced rendering software like CryENGINE 2 get us one step closer to simulated reality becoming&#8230;reality.  The demo shows hundreds of thousands of (apparently rubber) teapots bouncing down a modeled street among many cars as bystanders watch wondering what the hell is going on.  Take a peek and drool as you realize that video on par with Pixar movies is being rendered in real time.</p>
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